Dots · Mobile puzzle game · Visual design

TwoDots

A minimalist puzzle game about connecting dots. As the first visual designer, created a flexible brand identity system as well as a number of features, interactions, UX and UI redesigns.

Two Dots achieved the App Store rank of #1 in 71 countries within the first 24 hours of its launch, making it the most-downloaded game for the entire month and one of the most popular games of 2014. Webby Award winner of Best Visual Design – Aesthetic 2015, 2016, and 2017.

Role

Visual Designer

TwoDots brand identity

Explore with TwoDots

TwoDots level board grid

Jak Horner

About

I'm a designer with 15 years of experience building products across games, audio, social, and journalism. I'm currently a Staff Product Designer at The Mind Company, building Spark — a game you can learn something from. Before that, I led the biggest redesign of The New York Times app since 2008, was a design lead for Twitter Spaces, and helped shape the brand and design at Dots, the indie studio behind Two Dots, the #1 mobile game in over 100 countries. My work has been recognized with a Fast Company Innovation by Design award, three Webby Awards for Two Dots — Games, 2016, Best Visual Design Aesthetic, 2017, and Best Game Design, 2018 — and Apple Editors' Choice for both Two Dots and Spark.

Experience

  • The Mind CompanyStaff Product Designer — building Spark
  • The New York TimesPrincipal Product Designer — Cross Product Discovery, Listen Tab
  • TwitterSr. Product Designer → Staff Product Designer — Voice Tweets, Spaces
  • DotsVisual Designer → Project Lead — Two Dots, Wilds, Birthday Scavenger Hunt